Your experience modification factor multiplies your workers comp premium directly, so the difference between a 1.0 and a 1.25 mod is 25% more premium on the exact same payroll. On a business with $100,000 of manual premium, a 1.0 mod means you pay $100,000 and a 1.25 mod means you pay $125,000 — a $25,000 gap every single year. On a $250,000 manual-premium contractor, that same 0.25 spread is $62,500 a year. The mod compounds across every payroll dollar, which is why it is one of the highest-leverage numbers in your entire insurance program.
The experience modification factor — the "ex-mod" or "mod" — is a number the rating bureau assigns to compare your loss history against businesses of your size in your class codes. In most Southeast states that bureau is NCCI. A 1.0 means your losses are exactly average for a business like yours: no credit, no penalty. A 0.85 means you have run 15% better than expected and earn a discount. A 1.25 means you have run 25% worse than expected and pay a surcharge on top of the base rate.
Because the mod is a multiplier and not a flat fee, its dollar impact grows with your payroll. That is the part owners underestimate. A tenth of a point looks trivial on paper, but on a large book of payroll it is tens of thousands of dollars a year, renewal after renewal.
Here is what the same 0.25 spread costs across different account sizes in 2026. "Manual premium" is your pre-mod premium — payroll times class-code rates before the mod is applied.
| Manual premium | At 1.0 mod | At 1.25 mod | Annual difference |
|---|---|---|---|
| $50,000 | $50,000 | $62,500 | $12,500 |
| $100,000 | $100,000 | $125,000 | $25,000 |
| $150,000 | $150,000 | $187,500 | $37,500 |
| $250,000 | $250,000 | $312,500 | $62,500 |
| $500,000 | $500,000 | $625,000 | $125,000 |
Now stretch the window. A contractor stuck at 1.25 for three years before working it back to 1.0 overpays roughly $75,000 on a $100,000 manual-premium account — enough to fund a full-time safety hire. That is the true cost of a bad mod: not one bad renewal, but three.
The bureau looks at a rolling three-year experience period, excluding your most recent (current) policy year, and compares your actual losses to the expected losses for a business your size and class. The single most important thing owners get wrong: claim frequency is weighted more heavily than claim severity. The formula caps how much any one large claim counts (the "primary" versus "excess" loss split), but it fully counts the first dollars of every claim. Translation: five $3,000 claims usually damage your mod more than one $40,000 claim.
That is why a shop full of small, repeated strains, cuts, and slips can carry a worse mod than a competitor who had a single serious accident. It also tells you where to aim: preventing the little recurring claims and closing them fast does more for your mod than almost anything else.
A rising mod is not only a cost problem — it is a growth problem. Across the Southeast in 2026, general contractors, developers, and public owners routinely set a maximum experience mod as a bid prequalification, commonly 1.0 or 1.25. Cross that line and you are not just paying more; you are locked out of the job before you can submit a number. On GDOT, utility, school, and large commercial work, a mod above threshold can quietly cost you far more in lost revenue than in premium.
Bettr Coverage reviews your loss runs and mod worksheet, finds the errors and the frequency drivers, and builds a plan to bring the number down. We insure best-in-class Southeast businesses and match you to carriers that reward improving experience.
Get a free mod & workers comp reviewLower is better. A mod below 1.0 is a credit that reduces your premium; a mod above 1.0 is a surcharge that increases it. 1.0 is the average baseline where you pay neither a credit nor a penalty.
Exactly 25% of your manual premium, every year. On $100,000 of manual premium that is $25,000 annually; on $250,000 it is $62,500. Because it is a multiplier, the dollar impact grows with your payroll.
Roughly three years. The mod uses a rolling three-year experience period that excludes the current policy year, so a claim influences your mod for about three renewal cycles before it rolls off.
Frequency usually hurts more. The formula caps how much any single large claim counts but fully counts the first dollars of every claim, so several small claims often damage your mod more than one large one.
Yes. Many general contractors, developers, and public owners require a maximum mod (often 1.0 or 1.25) to prequalify for a bid. A mod above the threshold can disqualify you from the job entirely.
Yes, and it happens often. Wrong class codes, inflated open-claim reserves, and misapplied loss splits all appear on bureau worksheets. Having an agent audit the worksheet can correct errors and lower your mod.
For general information only. Not a quote or contract of insurance. Experience modification factors are calculated by the applicable rating bureau and subject to state rules and audit.